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1 | #region Using Statements | |
2 | using System; | |
3 | using System.Collections.Generic; | |
4 | using Microsoft.Xna.Framework; | |
5 | using Microsoft.Xna.Framework.Content; | |
6 | using Microsoft.Xna.Framework.Graphics; | |
7 | using Microsoft.Xna.Framework.Input; | |
8 | using Microsoft.Xna.Framework.Storage; | |
9 | using Microsoft.Xna.Framework.GamerServices; | |
10 | using Microsoft.Xna.Framework.Media; | |
11 | using Microsoft.Xna.Framework.Audio; | |
12 | using SuperPolarity; | |
13 | #endregion | |
14 | ||
15 | namespace SuperPolarity | |
16 | { | |
17 | /// <summary> | |
18 | /// This is the main type for your game | |
19 | /// </summary> | |
20 | public class SuperPolarity : Game | |
21 | { | |
22 | public GraphicsDeviceManager graphics; | |
23 | SpriteBatch spriteBatch; | |
24 | ||
25 | public static int OutlierBounds; | |
26 | ||
27 | public Player Player; | |
28 | ||
29 | Screen EntryScreen; | |
30 | ||
31 | protected Song TitleSong; | |
32 | protected Song GameSong; | |
33 | protected SoundEffect GameOverSound; | |
34 | ||
35 | public SuperPolarity() | |
36 | : base() | |
37 | { | |
38 | graphics = new GraphicsDeviceManager(this); | |
39 | graphics.PreferMultiSampling = true; | |
40 | graphics.PreferredBackBufferWidth = 1280; | |
41 | graphics.PreferredBackBufferHeight = 720; | |
42 | graphics.ToggleFullScreen(); | |
43 | ||
44 | Content.RootDirectory = "Content"; | |
45 | ActorFactory.SetGame(this); | |
46 | ParticleEffectFactory.SetGame(this); | |
47 | ActorManager.SetGame(this); | |
48 | ScreenManager.SetGame(this); | |
49 | ||
50 | EntryScreen = (Screen)new TitleScreen(this); | |
51 | } | |
52 | ||
53 | /// <summary> | |
54 | /// Allows the game to perform any initialization it needs to before starting to run. | |
55 | /// This is where it can query for any required services and load any non-graphic | |
56 | /// related content. Calling base.Initialize will enumerate through any components | |
57 | /// and initialize them as well. | |
58 | /// </summary> | |
59 | protected override void Initialize() | |
60 | { | |
61 | base.Initialize(); | |
62 | ||
63 | InputController.RegisterEventForKey("fullScreenToggle", Keys.F11); | |
64 | InputController.Bind("fullScreenToggle", HandleFullScreenToggle); | |
65 | ||
66 | EntryScreen.Initialize(); | |
67 | ||
68 | OutlierBounds = 100; | |
69 | } | |
70 | ||
71 | protected void HandleFullScreenToggle(float value) | |
72 | { | |
73 | graphics.ToggleFullScreen(); | |
74 | graphics.ApplyChanges(); | |
75 | } | |
76 | ||
77 | /// <summary> | |
78 | /// LoadContent will be called once per game and is the place to load | |
79 | /// all of your content. | |
80 | /// </summary> | |
81 | protected override void LoadContent() | |
82 | { | |
83 | ||
84 | MediaPlayer.IsRepeating = true; | |
85 | GameSong = Content.Load<Song>("Sound\\polaritytheme.wav"); | |
86 | GameOverSound = Content.Load<SoundEffect>("Sound\\gameover"); | |
87 | ||
88 | // Create a new SpriteBatch, which can be used to draw textures. | |
89 | spriteBatch = new SpriteBatch(GraphicsDevice); | |
90 | ||
91 | ScreenManager.Push(EntryScreen); | |
92 | ||
93 | Player = new Player(this); | |
94 | } | |
95 | ||
96 | /// <summary> | |
97 | /// UnloadContent will be called once per game and is the place to unload | |
98 | /// all content. | |
99 | /// </summary> | |
100 | protected override void UnloadContent() | |
101 | { | |
102 | // TODO: Unload any non ContentManager content here | |
103 | } | |
104 | ||
105 | /// <summary> | |
106 | /// Allows the game to run logic such as updating the world, | |
107 | /// checking for collisions, gathering input, and playing audio. | |
108 | /// </summary> | |
109 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
110 | protected override void Update(GameTime gameTime) | |
111 | { | |
112 | if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) | |
113 | Exit(); | |
114 | ||
115 | ScreenManager.Update(gameTime); | |
116 | ||
117 | Player.Update(); | |
118 | ||
119 | base.Update(gameTime); | |
120 | } | |
121 | ||
122 | /// <summary> | |
123 | /// This is called when the game should draw itself. | |
124 | /// </summary> | |
125 | /// <param name="gameTime">Provides a snapshot of timing values.</param> | |
126 | protected override void Draw(GameTime gameTime) | |
127 | { | |
128 | GraphicsDevice.Clear(Color.White); | |
129 | ||
130 | spriteBatch.Begin(); | |
131 | ||
132 | ScreenManager.Draw(spriteBatch); | |
133 | ||
134 | spriteBatch.End(); | |
135 | ||
136 | base.Draw(gameTime); | |
137 | } | |
138 | ||
139 | public void PlaySong(string songName) | |
140 | { | |
141 | // temp stuff before media manager is in | |
142 | if (songName == "game") | |
143 | { | |
144 | MediaPlayer.Play(GameSong); | |
145 | } | |
146 | } | |
147 | ||
148 | public void GameOver() | |
149 | { | |
150 | MediaPlayer.Stop(); | |
151 | GameOverSound.Play(); | |
152 | ScreenManager.Pop(); | |
153 | } | |
154 | } | |
155 | } |