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[rbdr/super-polarity] / Super Polarity / SuperPolarity.cs
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1#region Using Statements
2using System;
3using System.Collections.Generic;
4using Microsoft.Xna.Framework;
5using Microsoft.Xna.Framework.Content;
6using Microsoft.Xna.Framework.Graphics;
7using Microsoft.Xna.Framework.Input;
8using Microsoft.Xna.Framework.Storage;
9using Microsoft.Xna.Framework.GamerServices;
10using Microsoft.Xna.Framework.Media;
11using Microsoft.Xna.Framework.Audio;
12using SuperPolarity;
13#endregion
14
15namespace SuperPolarity
16{
17 /// <summary>
18 /// This is the main type for your game
19 /// </summary>
20 public class SuperPolarity : Game
21 {
22 public GraphicsDeviceManager graphics;
23 SpriteBatch spriteBatch;
24
25 public static int OutlierBounds;
26
27 public Player Player;
28
29 Screen EntryScreen;
30
31 protected Song TitleSong;
32 protected Song GameSong;
33 protected SoundEffect GameOverSound;
34
35 public SuperPolarity()
36 : base()
37 {
38 graphics = new GraphicsDeviceManager(this);
39 graphics.PreferMultiSampling = true;
40 graphics.PreferredBackBufferWidth = 1280;
41 graphics.PreferredBackBufferHeight = 720;
42 graphics.ToggleFullScreen();
43
44 Content.RootDirectory = "Content";
45 ActorFactory.SetGame(this);
46 ParticleEffectFactory.SetGame(this);
47 ActorManager.SetGame(this);
48 ScreenManager.SetGame(this);
49
50 EntryScreen = (Screen)new TitleScreen(this);
51 }
52
53 /// <summary>
54 /// Allows the game to perform any initialization it needs to before starting to run.
55 /// This is where it can query for any required services and load any non-graphic
56 /// related content. Calling base.Initialize will enumerate through any components
57 /// and initialize them as well.
58 /// </summary>
59 protected override void Initialize()
60 {
61 base.Initialize();
62
63 InputController.RegisterEventForKey("fullScreenToggle", Keys.F11);
64 InputController.Bind("fullScreenToggle", HandleFullScreenToggle);
65
66 EntryScreen.Initialize();
67
68 OutlierBounds = 100;
69 }
70
71 protected void HandleFullScreenToggle(float value)
72 {
73 graphics.ToggleFullScreen();
74 graphics.ApplyChanges();
75 }
76
77 /// <summary>
78 /// LoadContent will be called once per game and is the place to load
79 /// all of your content.
80 /// </summary>
81 protected override void LoadContent()
82 {
83
84 MediaPlayer.IsRepeating = true;
85 GameSong = Content.Load<Song>("Sound\\polaritytheme.wav");
86 GameOverSound = Content.Load<SoundEffect>("Sound\\gameover");
87
88 // Create a new SpriteBatch, which can be used to draw textures.
89 spriteBatch = new SpriteBatch(GraphicsDevice);
90
91 ScreenManager.Push(EntryScreen);
92
93 Player = new Player(this);
94 }
95
96 /// <summary>
97 /// UnloadContent will be called once per game and is the place to unload
98 /// all content.
99 /// </summary>
100 protected override void UnloadContent()
101 {
102 // TODO: Unload any non ContentManager content here
103 }
104
105 /// <summary>
106 /// Allows the game to run logic such as updating the world,
107 /// checking for collisions, gathering input, and playing audio.
108 /// </summary>
109 /// <param name="gameTime">Provides a snapshot of timing values.</param>
110 protected override void Update(GameTime gameTime)
111 {
112 if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
113 Exit();
114
115 ScreenManager.Update(gameTime);
116
117 Player.Update();
118
119 base.Update(gameTime);
120 }
121
122 /// <summary>
123 /// This is called when the game should draw itself.
124 /// </summary>
125 /// <param name="gameTime">Provides a snapshot of timing values.</param>
126 protected override void Draw(GameTime gameTime)
127 {
128 GraphicsDevice.Clear(Color.White);
129
130 spriteBatch.Begin();
131
132 ScreenManager.Draw(spriteBatch);
133
134 spriteBatch.End();
135
136 base.Draw(gameTime);
137 }
138
139 public void PlaySong(string songName)
140 {
141 // temp stuff before media manager is in
142 if (songName == "game")
143 {
144 MediaPlayer.Play(GameSong);
145 }
146 }
147
148 public void GameOver()
149 {
150 MediaPlayer.Stop();
151 GameOverSound.Play();
152 ScreenManager.Pop();
153 }
154 }
155}